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Wellspring provides sanctuary from the hazards of the Wasteland. This oasis is protected by reinforced walls and a force of armed guards. Road weary travelers can rejuvenate their spirits at "Second Chance", buy and sell goods from the local vendors, and enjoy the closest thing to civilized life in an otherwise lawless world.
JPulowskiAdded by JPulowski
RAGE - RAGE - 2012-12-21 11-53-52

Wellspring is a location in RAGE, and the first major town the protagonist finds in the Wasteland. It is likely to be the safest place in the Northern Wasteland because it is surrounded by the walls, with guards all over the place, and the residents eventually will become rather friendly. There are a lot of quests related to the town and its residents, and a lot of things to do and to see around.

Contents

DescriptionEdit

Wellspring Map

Wellspring isn't just the biggest town in the Northern Wasteland, but it's also the local center of civilization. There are all sorts of establishments in the town, and many people call it home. The local races gather people from all over the region, and even the Authority officers are known to attend the Wellspring Speedway race track regularly.

There are quite a few things the protagonist can do in the town, whether on purpose or just for fun. Mick's Garage, "Second Chance" bar and Mayor Clayton's office are located at the courtyard, and there are a few ways which lead to the promenade. The Coffer's "Outfitters" has the best selection of goods in the region, and there's a "Tombstones" minigame and the town's Job Board nearby. The Wellspring Speedway and "Rusty's Autoparts" are the best places around both for earning the Racing Certificates and spending them for upgrading the vehicles. Finally, there is the Sheriff Black's office, and the Stanley Express kiosk. There is also a Jackpots room located near Second Chance bar.

Wasteland LegendsEdit

Two Wasteland Legends, "Water Service" and "Unwanted Guests", take place in Wellspring. Each time some new sides of the town revealed that remain unknown in the Campaign. The most noticeable changes are related to the courtyard, the bar, the garage, and the promenade. Both times the town looks like another version of itself — it's clearly familiar, but there are a lot of differences here and there that make it seem to be some other place.

During the "Water Service" the players have to fight the Shrouded Clan bandits. The team can explore a small makeshift market in the center of the courtyard, and the garage's compartments are open, allowing them to pick up multiple useful items. The Speedway is blocked, but the doors of nearby house to the right are open instead, allowing the players to assess the view — and snipe some enemies.

There is a stronger enemy in the "Unwanted Guests" mission: the Authority troops, including an Elite, and quite a few Authority Mutants. The garage and the makeshift market at the courtyard are present, and the house near the Speedway is open again, but there is another open house to the left of the Speedway's entrance that players have to infiltrate in order to get to the Speedway and destroy the Authority comm relay.

LocationsEdit

Courtyard "Outfitters" Sheriff's Office Wellspring Speedway
"Jackpots" Promenade Stanley Express kiosk
Mayor's Office "Rusty's Autoparts" Well
Mick's Garage "Second Chance" Wellmasters

CharactersEdit

Abbott Dylan Memmott Slim
Aiden Elizabeth Cadence Larkin Solomon (outside)
Austin Ginny Mick Spector
Benjamin Hendrik Nelno Stanley
Sheriff Black Houston Olive Starky
Caleb Hunter Pollard Steward
Carlson Jackie Weeks Rajko Theodore
Cavendish Jacob Richard Tuffy
Mayor Clayton Jake Rusty Valder (Well)
Coffer Jerry (Well) Sally LePrine Warren
Dallas Kidd Serafin (unnamed characters)

Associated questsEdit

"Dan's Message" "Dusty 8 Sponsorship" "Hijacked Well"
"Changing Clothes" "Mutant Bash TV" "Talk to Carlson"
"Renting a Garage" "Win the Dusty 8" "Deadly Delivery"
"Arming Your Buggy" "Starky's Challenge" "Finding Feltrite"
"Sally's Bounty" "Resupply the Watch Tower" "Secret Delivery"
"Resupply Dan Hagar" "Destroy the Bomb Caches" "Talk to Elizabeth"
"Wellspring Bound" "Settler Postal" "Liberate Captain Marshall"
"Visit the Sheriff" "Bandit Postal" "Talk to Captain Marshall" (1)
"Miracle Cure" "Northern Express" "The Exchange"
"Mutant Menace" "The Mayor Calls" "Recover ID Drive"
"Caravan Cover" "Feltrite Crater" "Talk to Captain Marshall" (2)
"Missing Person" "A Proposition" "Lost Research Data"
"Stolen Merchandise" "Feltrite Sample" "Talk to Captain Marshall" (3)
"Cuprino Needed" "The Wellmaster" "Subway Town"

TriviaEdit

  • Wellspring may take homage from Fallout: New Vegas, as the starting town in New Vegas, called Goodsprings, also built near water source and has bandit problems.
  • According to Elizabeth Cadence in the novel, Wellspring was built upon the remnants of a pre-Apophis town (as represented by its extensive sewer system).
  • The Jackpots room is inaccessible until completing the "Scorched Refinement" mission.

GalleryEdit

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