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Rage Frenzy
Rage Frenzy is a turn-based card minigame featured in RAGE. It is first introduced by Hendrik at his card table in "Second Chance" in Wellspring, and later by Teague in "Fez" in Subway Town.
To play the game, Nicholas Raine must have his own deck of cards. Most of the 54 collector cards are found in different locations throughout the Wasteland, and some are the quest rewards. Also there is the starter deck that consists of five cards and can be bought either from major vendors (Coffer and Jani) or at one of the card tables ran by Hendrik and Teague for $50.
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Description
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"Rage Frenzy" is a turn based card game. The idea is to build a deck with cards that you collect throughout the game. Each card shark offers three difficulty levels, at increasingly larger play costs. The difficulty level chosen determines the points available to be used for building a deck.
Each card has a cost associated with it, and the maximum number of cards in a deck is 12. So, spend your points wisely and avoid too many points remaining and too few cards.
The game starts with both you and your opponent flipping the top card from your decks. All cards enter play in a guarded state reducing incoming damage by 50 percent rounded down. Once a card performs an action that card is no longer guarded, and it receives full damage from any incoming attacks, unless the chosen action was to re-enter the guarded state.
There are several different types of cards. Melee cards only attack cards directly across from themselves. Healing cards may choose to heal a damaged card or enter the guarded state. Ranged cards may select their target, however if the opponent has a vehicle card in play, the vehicle must be targeted first. Vehicle cards generally have higher hit points and can only guard, making them great defensive cards. Finally there are Bomb cards that damage all cards in the opponent's play area when they enter play. Bomb cards do not stay in play, but are instead discarded after taking effect.
Your turn consists of performing each of your cards' actions from left to right. If at the end of your turn you have fewer than four cards in play, you must flip the top card from your deck and place it into play. If the flipped card is an explosive, the card performs its action and is discarded. Otherwise, it is the opponent's turn. Your dead cards are removed at the beginning of your turn, and all cards move to the left to fill in any open spots left by the removed cards. You win by destroying all of your opponent's cards. Winning awards you the initial wager, and losing costs you the same amount. In the event of a tie no money is lost or gained.
Card Properties
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Points
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The points of the card that are shown on the middle bottom of the card (see example card) indicate the value of the card. Upon building your deck you only have some points available, so you're limited in choosing the best available cards to play in the card game. Choosing a higher value card will limit the amount of cards you can play in the round, but still, the card is stronger.
Attack and Health
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To defeat the opponent's cards you must have cards with a level of attack, which is shown on the left bottom of the card. Vehicle cards don't have a level of attack.
All cards except bomb cards have a level of health which is shown on the right bottom of the card. Health is drained by the attack of the opponent cards. When the health of a card reaches zero the card will be removed from the table.
Extra properties
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Some Melee and Ranged cards may have extra properties, like receiving less damage, increasing damage and health of other cards and stunning an opponent card. This extra buff is listed in the center mid of the card. The example on the right shows damage it receives is reduced by 1.
Vehicle cards all got the same buff; opponent's ranged cards must target and defeat this unit first to be able to target an other card. Some bomb cards can only attack a specific faction or card type, which is named in the center of the card.
Tactics
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- It's recommended to choose cards with a good attack and defense capabilities while remaining a relatively cheap value.
- It's best to combine same faction cards to earn multiple bonuses.
- Building a deck with only Melee and Ranged cards with a relatively high point value and buffs usually results in a strong deck. However, it's recommended to stay away from the cheapest Melee or Ranged cards because they're weak and the enemy can easily master these cards and will extend their own cards in play, which makes them stronger in the further progress of the round.
Notes
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- Winning some cash in the "Rage Frenzy" minigame counts toward getting the achievement/trophy "Minigamer".