|Find the Buggy Parts|
So D R needs some parts for that old Buggy?
|Quest type||Main quest|
|Acquisition|| Johan Outrigger|
|Action place||Wasted Garage|
|Equipment|| Lock Grinder schematic,|
|Prerequisite||"The Missing Parts"|
|Next mission||"Destroy the Barricade"|
- I'd give them to you if I could, but bandits raided my garage and ran off with most of my spare parts, including the Piston Assembly, Alternator, and Distributor Cap you need. Take these Fat Boys and this Lock Grinder Schematic, you'll need 'em. That Fat Boy ammo does a lot of damage, and that Lock Grinder will open specially locked doors. The Wasted Garage is to the North in the old dam.
- Steal the Buggy parts back from the Wasted Clan
- Head North to the Wasted Garage in the old dam
- Find the Alternator
- Find the Distributor Cap
- Find the Piston Assembly
- Take the parts to Durar at the Hagar Settlement
With the Wasteland Sewer Missions DLC, you might like to visit the Outrigger Sewers before leaving to the Wasted Territory, if you haven't already. Otherwise, build a Lock Grinder immediately. You'll need it. There are two further locked doors in the Wasted Garage, but you'll find enough parts lying around to build them as you go. You'll likely want to save the Fatboys for the end of this mission where you'll be fighting an armored boss.
Once you are up to the quest, travel to the Wasted Garage which has been marked on your minimap. Pass through the Wasted Territory as in the "Where's Juno" mission, and don't forget to pick up the Sentry Turret card and Rikter Outrigger card, if you haven't already.
Resistance is approximately the same as before. You'll meet two Wasted Pistols behind cover, and another one in the tunnel. The latrine may also now have a Night Blossom in it. There's a final Pistol just before the doorway into the garage proper.
Once inside, you'll find some Small Gears and Hardware Packet for your next Lock Grinder, if you haven't already, and three more Wasted behind the door. It's recommended to avoid exploding these guys, since they sometimes carry decent loot. If you're planning to headshot them, note that the regular Pistol Rounds can take two shots — one to remove the helmet, and one to kill them. And don't forget to grab the pistol ammo at the bottom of the stairs. Some Wasted Clubs will rush you once you make yourself known, so it's probably a good time to break out that Combat Shotgun.
Keep heading around, where you'll meet a handful more Pistols and Clubs until you reach an electrified door. Ignore this and go forward, to get around the back of that engine block you can see. The first part you're looking for — the Alternator — is here. Picking it up will blow open the door, but don't forget to have a look around before you descend. There's lots of junk and at least some Small Gears and an Electrical Wire Kit.
Once down the stairs, you'll meet five or six more Wasted Pistols and a couple of Clubs who will start throwing HE Grenades at you. Take them down quickly and grab the junk lying around. Off to the left and up some stairs is also the Wasted Club card along with more junk and ingredients.
Keep moving to find more Pistols and Clubs only too happy to run into your gunfire and head through to the room with bunk beds where you'll find Antiseptic Formula and Cloth Rags to make Bandages. Grab some available liters as well, and then double-back to go through the locked door you should have passed on your way here. Once you've emptied that little treasure trove head down the stairs where you'll find the Wasted Pistol card, and a closed door.
Open it to find a number of Pistols who will spread out when they see you, calling for back up from the bunk room at the back. There are a lot of guys around here, so advance slowly and methodically. Once it's clear, grab all the Beer Bottles, and the Wire Kit on the table, then head down the corridor. You should see some yellow gas tanks that you can shoot out to blow open the door. Head back to go into that room where there's a set of Feltrite Crystals and some other loot.
Once you've grabbed the loot, head back down the corridor to clear the next room (watch out for grenades) and then grab the Distributor Cap from the car that's waiting there, along with various other bits of junk. After the ensuing explosion, take out the three Wasted Pistols waiting the other side, and grab the loot, then head down the stairs for the final section of this level.
Advance through the garage. Grab the Buckshot and pistol ammo on the side. Select your Settler Pistol and put the Fatboy rounds into it, then switch back to your shotgun. As you advance, a Monarch will come screaming into this area, and crash in front of you. The Wasted Boss will then open fire from his turret (you may have heard some of the Pistols previously talking about this), and he'll call some Pistols to rush you. Wait for him to call one, kill it with the shotgun, he'll then throw his hands in the air and scream, giving you a chance to shoot him in the head with the Fatboys. There is also a fixture in the front part of the vehicle designed so that fuel canisters can be carried there; shooting a canister directly over his head can destroy about half of his health.
He'll take 4-5 rounds, and then it's time to pass around to the left and grab the Piston Assembly. As you do this, a few final Wasted will spawn, so take them down, and grab the Wasted Turret card too. There's a locked door to grind as well, with some nice loot in there.
As you exit, you'll be at a different area, but there are two Wasted guarding a bandit Jetter. Take them down, and if you have accepted the quest "Mutant Alert", you're nearby for that. Otherwise, drive to the Hagar Settlement, where Durar will fix up your buggy.
Congratulations! Once you get the Dune Buster, you'll be able to hit the Authority Drones with your vehicle. See the Vehicle Jumps article for more information that is now actual for you, and try to get down a few drones next time you leave the settlement.
- If after exiting the garage you go back there for the Quake room Easter egg and exit again, the two Wasted guarding the bandit ATV (presuming you didn't kill them before) might not be present.
- Beer Bottles are the first "victims" of any gunfight, so pick them up as soon as it's possible.
- Every Collector Card picked up counts towards getting the Achievement/Trophy "Gotta Have 'em All".