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Collector Cards are playing cards featured in RAGE. They are used in the card minigame Rage Frenzy. There are 54 cards in total, and collecting all of them gets the player the Achievement/Trophy "Gotta Have 'em All" which can help progress two other Achievements/Trophies "Hardest Deck" and "Obsessive Compulsive".

A Starter Deck can be bought from "Outfitters" / "Jani's Supplies" or at one of the card tables. The rest of the cards are found throughout the Wasteland. Note that some cards are found in locations that are only accessible during certain quests or for a limited time. These locations include the Well in Wellspring, the Authority Prison, the Outrigger Settlement and the Dead City. The latest update adds missable cards to Coffer's store.


List of cards
Icon Name / Location Comment
1 Collector Card - Dan Hagar Dan Hagar

Hagar Settlement

The card is located inside the "Ray's Oasis" building, near the beds along the south wall, in a nightstand in the southeast corner.

Associated quests: none.

2 HE Grenades HE Grenade

Hagar Settlement

The card sits on a barrel directly in front of the "Ray's Oasis" garage door, next to Becky.

Associated quests: none.

3 Loosum Hagar (Card) Loosum Hagar

Hagar Settlement

The card is found on a boulder outside the "Ray's Oasis" building, to the right coming out the front door.

Associated quests: none.

4 Ghost Bonestick Ghost Bonestick

Ghost Hideout

The card sits on a ledge with two torches. Pass the area with the locked door, head through the adjacent corridor, and it's right in front of you.

Associated quests: "Quell the Bandit Threat"

5 Ghost Boss Ghost Boss

Ghost Hideout

The card is behind a small table in the room with the weird cube statue (which is in fact the id Software logo).

Associated quests: "Quell the Bandit Threat"

6 Janus Outrigger Janus Outrigger

Outrigger Settlement

The card is upstairs, on a sofa facing Janus Outrigger. Can be obtained even after the Outrigger Settlement is permanently closed.

Associated quests: "Medical Supplies"

This card is permanently missable! (Unless you use the Jetter jump exploit.) You must get it before finishing Wellspring Bound.

7 Sentry Turret (Card) Sentry Turret

Wasted Territory

The card is in the room where the first Wasted are initially met, down the stairs.

Associated quests: "Where's Juno", "Radio Tower Repair"

8 Rikter Outrigger (Card) Rikter Outrigger

Wasted Territory

The card is on a ledge in a small room past Juno's remains, near the ladder that leads to the Radio Tower.

Associated quests: "Where's Juno", "Radio Tower Repair"

9 Wasted Club (Card) Wasted Club

Wasted Garage

Third floor. After you pick up the alternator, come down the stairs and look for a stop sign. Take a right and head up the stairs.

Associated quests: "Find the Buggy Parts"

10 Wasted Pistol (Card) Wasted Pistol

Wasted Garage

Second floor. In a box under a stairway.

Associated quests: "Find the Buggy Parts"

11 Wasted Turret (Card) Wasted Turret

Wasted Garage

First floor. Beyond the defeated boss.

Associated quests: "Find the Buggy Parts"

12 Dagger Thrower (Card) Dagger Thrower

Dam Facility

This card is hidden behind a corner straight above the exit of the Wasted Garage in the Dam Facility area.

Associated quests: none.

13 Ghost Pistol Ghost Pistol

Ghost Hideout

The card is behind the locked door. A Lock Grinder is required.

Associated quests: "Missing Person"

14 Dune Buster Dune Buster

Hagar Settlement

Only available as a race reward.

Associated quests: "Durar's Time Trial"

15 Mayor Clayton (Card)

Mayor Clayton

Wellspring /
Subway Town

Part of the Starter Deck.

Associated quests: none.

16 Sheriff Black (Card) Sheriff Black

Wellspring /
Subway Town

Part of the Starter Deck.

Associated quests: none.

17 City Guard City Guard

Wellspring /
Subway Town

Part of the Starter Deck.

Associated quests: none.

18 Jetter Jetter

Wellspring /
Subway Town

Part of the Starter Deck.

Associated quests: none.

19 Club Mutant Club Mutant

Wellspring /
Subway Town

Part of the Starter Deck.

Associated quests: none.

20 Sally (Card) Sally LePrine

Wellspring

Available as a side quest reward.

Associated quests: "Sally's Bounty"

21 Crazy Joe Crazy Joe

Swamp

The card is found in the Crazy Joe's shack.

Associated quests: "Miracle Cure"

22 Scoop Mutant (Card) Scoop Mutant

Mutant Bash TV

The card is found in the corridor after the final arena. Only available when completing the associated quests.

Associated quests: "Mutant Bash TV", "The Re-Run"

23 JK Stiles (Card) J.K. Stiles

Mutant Bash TV

Only available as a quest reward.

Associated quests: "Mutant Bash TV"

24 Cuprino Cuprino

Wellspring

Only available as a quest reward.

Associated quests: "Cuprino Needed"

25 RC Bomb Car (Card) RC Bomb Car

Shrouded Bunker

The card is found on a ledge to the left of the small "car tunnel" that leads to the first bomb cache.

Associated quests: "Destroy the Bomb Caches"

26 Shrouded AR (Card) Shrouded AR

Shrouded Bunker

Use the elevator to descend, and as you pass the corridor and enter the room ahead, it's on the shelves to the right.

Associated quests: "Destroy the Bomb Caches"

27 Shrouded Heavy (Card) Shrouded Heavy

Shrouded Bunker

Walk through a large pipe, turn right twice and look for a piece of big pipe lying on the ground. The card is inside it.

Associated quests: "Destroy the Bomb Caches"

28 Shrouded Minigun (Card) Shrouded Minigun

Feltrite Crater

The card is inside a cargo container next to a Stanley Express Mailbox that is near the rig.

Associated quests: "Feltrite Crater"

The BEST card you can get in the early parts of the game - a must have if using the game to generate cash

29 Sentry Bot (Card) Sentry Bot

Kvasir's Lab

The card is on the ground to the left of the floating bridge entrance.

Associated quests: "Feltrite Sample"

30 Enforcer Enforcer

Dead City entrance

The card is lying on the ground right outside the tunnel leading to the Dead City.

Associated quests: "Defibrillator Upgrade"

31 Large mutant Large Mutant

Dead City Streets

After the trap room, send a bomb car in the small tunnel down the slope. Head down the stairs in the building ahead.

Associated quests: "Defibrillator Upgrade"

This card is permanently missable! You must get it before leaving Dead City Central the second time (during Lost Research Data).

This card can be purchased from the vendor in Wellspring for $1000 if you miss it during the "Defibrillator Upgrade" quest.

32 Kraken card Kraken

Dead City Streets

After defeating the Kraken, enter the gore filled room behind the broken wall. The card is there.

Associated quests: "Defibrillator Upgrade"

This card is permanently missable! You must get it before leaving Dead City Central the second time (during Lost Research Data).

33 Slime Mutant (Card) Slime Mutant

Dead City Central

The card is next to an oil lamp on a table to the left immediately after you enter the Central area.

Associated quests: "Defibrillator Upgrade"

This card is permanently missable! You must get it before leaving Dead City Central the second time (during Lost Research Data).

34 Drop Mine (Card) Drop Mine

Wellspring Well

When in a hallway with columns, turn left and find a dimly lit inset and ladder. Climb the ladder, and the card is on the shelf to the right.

Associated quests: "Hijacked Well"

This card is permanently missable! You must get it before continuing to the end of the long passage that leads to a trap room.

35 Valder (CC) Valder

Wellspring Well

The card is past a gate where Valder and some of Wellspring's city guards have a firefight with the Ghosts inside.

Associated quests: "Hijacked Well"

This card is permanently missable! You must get it before leaving the Hijacked Well.

36 2011-10-11 00096 Power Supply

Authority Prison

The card is just after the first Authority Mobile Generator.

Associated quests: "Liberate Captain Marshall"

This card is permanently missable! You must get it before opening Captain Marshall's cell.

Arguably the worst card in the Game - does not draw fire like a vehicle and the odds of getting enough Authority cards in play at the same time to make it useful is nearly Zero - 20 points wasted if you choose this card

Only go after if you want the collector set

37 2011-10-11 00097 Giant Mutant

Authority Prison

The card is in a room just before the first turret. Crouch and enter the hole in the wall to the left of the entrance.

Associated quests: "Liberate Captain Marshall"

This card is permanently missable! You must get it before opening Captain Marshall's cell.

38 2011-10-11 00095 EMP Grenade

Authority Prison

After taking out the third turret, head up some stairs and take a hard right. The card is in a small table.

Associated quests: "Liberate Captain Marshall"

This card is permanently missable! You must get it before opening Captain Marshall's cell.

39 2011-10-11 00098 Dropship

Authority Prison

The card is in the container that John Marshall takes his weapon from after being released from his cell.

Associated quests: "Liberate Captain Marshall"

This card is permanently missable! You must get it before leaving the inside of the Authority Prison.

40 2011-10-11 00099 Captain Marshall

Authority Prison

The card is in the locked room to the left when you leave the cells area. A Lock Grinder is required.

Associated quests: "Liberate Captain Marshall"

This card is permanently missable! You must get it before leaving the inside of the Authority Prison.

41 2011-10-11 00100 Shield Guard

Authority Prison

After parting with John Marshall, head through the door opened by an Authority Enforcer. Move through the next door, and the card is immediately to the left.

Associated quests: "Liberate Captain Marshall"

This card is permanently missable! You must get it before leaving the inside of the Authority Prison.

42 2011-10-11 00101 Elizabeth Cadence

Wellspring

The card is on the stairs in the "Second Chance" back room.

Associated quests: "Liberate Captain Marshall"

43 2011-10-11 00104 Drone

Dead City Hospital

The card is under an escalator in the main foyer of the hospital. Only available during the second visit there.

Associated quests: "Lost Research Data"

This card is permanently missable! You must get it before leaving the Dead City Hospital.

44 2011-10-11 00107 Authority Mutant

Subway Town

Near a dead mutant in a small research room in the local Resistance Base.

Associated quests: "Subway Town" / "Gaining Influence"

This card is permanently missable! You must get it before the finishing Assault the Authority Bridge because Elizabeth will block the entrance.

45 2011-10-11 00108 Dyno-Mutant

Blue Line Station

The card is inside the closed Guacomolito. An EMP Grenade, Pulse Shot or Electro Bolt are required to open the grill. Also available after the first visit.

Associated quests: "Mutant Expansion"

46 2011-10-11 00157 Jack Portman

Distillery caves

The card is on a box to the right as you move through the caves.

Associated quests: "Abandoned Distillery"

47 2011-10-11 00109 Advanced Sentry Bot

Gearhead Vault

Move through the first parking lot area and up the ramp, turn left once up there, and the card is in the nearby white car.

Associated quests: "Gearhead Vault"

48 2011-10-11 00110 Gearhead Shotgun

Gearhead Vault

Move past the eight ATMs and to the right. The card is on a ledge of a flower bed.

Associated quests: "Gearhead Vault"

49 2011-10-11 00111 Gearhead Jet

Gearhead Vault

Exit the vault after looting the plutonium core. The card is in the office chair in front of the stairs.

Associated quests: "Gearhead Vault"

50 2011-10-11 00158 Monarch

Power Plant

The card is outside the plant, right next to its entrance.

Associated quests: "The Price of Power"

51 2011-10-11 00159 Gearhead Boss

Power Plant

At the very end of the level, on your way from the platform with the three kill switches, head up the stairs. Door is on left before you leave area to the  wasteland. The card is in one of the cabinets.

Associated quests: "The Price of Power"

52 2011-10-12 00002 Jackal Crossbow

Jackal Canyon

Immediately after entering the level, the card is on a small makeshift table to the left as you enter the canyon.

Associated quests: "Ark Equipment"

53 2011-10-12 00003 Jackal Club

Jackal Canyon

The card is at the end of the makeshift bridge on a table next to the lever that opens the gate near the start of the canyon.

Associated quests: "Ark Equipment"

54 2011-10-12 00039 Elite Guard

Authority Security Bridge

The card is behind some crates not far from the left power generator.

Associated quests: "Assault the Authority Bridge"

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