Bandits are one of the main enemies in RAGE. There are six bandit clans, five of which are encountered through the course of Campaign and in the Wasteland Legends co-op mode. These clans are ruthless killers that basically dominate over the Wasteland, and many people believe they are more powerful than the Authority. No clan is the same, and no clan works together with the other clans, but they have managed to divide the wasteland areas into territories, for them to wreak havoc on their land however they like.
The Ghosts are the insane group of cannibals that occupies the old hotel, "The Rutherford" which is now known as the Ghost Hideout. They are the first clan encountered. The protagonist must fight them first during the quest "Quell the Bandit Threat". Their surroundings are littered with body parts and decorative skulls as signs of their victories and kills in the Wasteland.
They have their own ways of maneuvering around the environment with ease. They are very agile and use walls, pipes and other obstacles when performing jumps and other tricks to disorientate the player. They can be hard to shoot when they are running to melee, so a Combat Shotgun is recommended when in close range. They prefer to use sickles and Wingsticks but also use Settler Pistols and Settlers Assault Rifles later on.
The Wasted are a band of British/European bandits mainly residing in the Wasted Garage. They are first encountered in the quest "Where's Juno" and are the enemy in the quest "Find the Buggy Parts". They tend to use the Settlers Assault Rifles, but can also use things like makeshift clubs and knives. They control all of the Minigun turrets out in the Wasteland, as a dead clansman falls down once a turret nest is destroyed.
The Scorchers are a bandit clan that was cut from the original release version of the game. They were originally planned to be in the game, as the Prima Official Game Guide goes into great detail on this clan. They worship 99942 Apophis as a god, and decorate their bodies and vehicles with images of fire and destruction.
In December 2012, however, a DLC entitled RAGE: The Scorchers was released, subsequently adding this faction into the game through a parallel storyline in which the player faces them in person on several occasions, in a variety of new locations.
Their patrol vehicles are often seen at the area near the Dead City. The vehicle Combat encounters with Scorchers are usually rather challenging because they are encountered in groups, utilize aggressive tactics and use environment to maneuver.
It should be noted that they have a unique paint job for the Monarch vehicle.
The Shrouded are a bandit clan residing in the Shrouded Bunker. They are first introduced during the quest "Destroy the Barricade", and then battled during the "Destroy the Bomb Caches" mission. They are one of the most technologically advanced and intelligent bandit clans in the Wasteland, and also strong enemies.
They tend to use Settlers Assault Rifles and HE Grenades, and use cover frequently. They often drop ingredients as random loot, so explosive kills should be avoided when possible. Their Minigun and Armored Shotgun troopers are the primary target on any difficulty, as they deal a lot of damage and can take a lot of punishment.
The Gearheads are a Russian / Eastern European bandit clan residing mainly in the Power Plant. They are first encountered during the quest "Gearhead Vault". They are the most ruthless, strongest, and intelligent bandit clan in the Wasteland, and are best at using heavy machinery and producing energy. They control the power flow to the Eastern Wasteland, except for the Authority Territory and Capital Prime.
They are heavily armored, and so using the armor piercing ammunition is recommended on even the Easy difficulty. They have the second strongest Minigun soldier, bested only by the Authority Elite. They like to throw grenades, deploy Sentry Bots and make use of Sentry Turrets.
The Jackals are a bandit clan residing in the Jackal Canyon. They are only encountered in the quest "Ark Equipment", and were also one of the first clans unveiled during gameplay presentation. They are the second strongest clan, bested only by the Gearheads, and fight in a barbaric, "B.C." way. They wear no armor, but can shrug off bullets to the point where a regular soldier can take one full magazine of Steel AR Rounds before dying.
They have rather few soldiers that use firearms and prefer to use melee weapons and Striker Crossbows. They tend to use hatchets and boldly run to melee dodging the bullets, similarly to the Ghosts' fighting style. They also use a unique explosive called the Balloon Bomb.