Wikia

Rage Wiki

Watchlist Recent changes

Bandits

Bandits are one of the main enemies in RAGE. There are six bandit clans, five of them that are encountered through the course of campaign and in the co-op. These clans are ruthless killers that basically dominate over the Wasteland, and many people believe they are more powerful than the Authority. No clan is the same, and no clan works together with the other clans, but they have managed to divide the wasteland areas into territories, for them to wreak havoc on their land however they like.

Contents

The clansEdit

GhostsEdit

1 ghost.png

The Ghosts are the insane group of cannibals that occupies the old "Rutherford" hotel which is now known as the Ghost hideout. They are the first clan encountered. The protagonist must fight them during the quest "Quell the Bandit Threat". Their surroundings are littered with bodies and decorative skulls as signs of their victories and kills in the Wasteland.

They have their own ways of maneuvering around the environment with ease. They are very agile and use walls, pipes and other obstacles when perform jumps and other tricks to disorientate the player. They can be hard to shoot when they are running to melee, so a combat shotgun is recommended when in close range. They prefer to use sword-like weapons and wingsticks but also use pistols and assault rifles later on.

WastedEdit

Three Wasted attack

The Wasted is a band of British/European bandits mainly residing in the Wasted garage. They are first encountered in the quest "Where's Juno" and are the enemy in the quest "Find the Buggy Parts". They tend to use assault rifles, but can also use things like makeshift clubs and knives. They control all of the turrets out in the Wasteland, as a dead clansman falls down once a turret nest is destroyed.

That's not fighting they are best at, but rather fixing and using vehicles, as their boss drives a decent vehicle on the early stages of the game and uses a machine gun.

ScorchersEdit

A rendition of a Scorcher clansman

The Scorchers is a bandit clan that was cut from the release version of the game. They were originally planned to be in the game, as the strategy guide goes into great detail on this clan. They worship 99942 Apophis as a god, and decorate their bodies and vehicles with images of fire and destruction.

The clansmen are not encountered at any point of the game, but their patrol vehicles are often seen at the area near the Dead City. The vehicle combat with Scorchers are usually rather challenging because they are encountered in groups, utilize aggressive tactics and use environment to maneuver.

It should be noted that they have a unique paint job for the Monarch vehicle.

ShroudedEdit

A Shrouded armored shotgun trooper

The Shrouded is a bandit clan residing in the Shrouded bunker. They are first introduced during the quest "Destroy the Barricade", and then battled during the "Destroy the Bomb Caches" mission. They are one of the most technologically advanced and intelligent bandit clans in the Wasteland, and also strong enemies.

They tend to use assault rifles and HE grenades, and use cover frequently. They often drop engineering items as random loot, so explosive kills should be avoided. Their minigun and armored shotgun troopers are the primary target on any difficulty, as they deal a lot of damage and take a lot of punishment.

GearheadsEdit

A rendition of a Gearhead trooper

The Gearheads is a Russian / Eastern European bandit clan residing mainly in the Power plant. They are first encountered during the quest "Gearhead Vault". They are the most ruthless, strongest, and intelligent bandit clan in the Wasteland, and are best at using heavy machinery and producing energy. They control the power flow to all areas of the Eastern Wasteland, except for the Authority territory and Capital Prime.

They are heavily armored, and so armor piercing rounds are recommended on even the easy difficulty. They have the second strongest minigun soldier, bested only by the Authority elite. They like to throw grenades, deploy sentry bots and make use of sentry turrets.

JackalsEdit

An example of a Jackal clansman

The Jackals is a bandit clan residing in the Jackal canyon. They are only encountered in the quest "Ark Equipment", and were also one of the first clans unveiled during gameplay presentation. They are the second strongest clan, bested only by the Gearheads, and fight in a barbaric, "B.C." way. They wear no armor, but can shrug off bullets to the point where a regular soldier can take one full clip of steel AR rounds before dying.

They have rather few soldiers that use firearms and prefer to use melee weapons and the Striker crossbows. They tend to use hatchets and boldly run to melee dodging the bullets, similarly to the Ghosts' fighting style. They also use a unique explosive called the balloon bomb.

EncountersEdit

# Clan Campaign locations Campaign quests Wasteland Legends
1 Ghosts The Rutherford
Wellspring Well
"Quell the Bandit Threat"
"Missing Person"
"Hijacked Well"
2 Wasted Wasted garage
Wasted territory
"Where's Juno"
"Radio Tower Repair"
"Find the Buggy Parts"
"Stolen Merchandise"
"Rusty's Resupply" (#5)
(Wasted garage)
3 Shrouded Shrouded bunker "Destroy the Barricade"
"Destroy the Bomb Caches"
"Feltrite Crater"
"RC Prototype"
"Eviction Notice"
"Water Service" (#3)
(Wellspring)
"Grab and Go" (#8)
(Shrouded bunker)
4 Scorchers Scorchers territory
5 Gearheads Gearhead vault
Power plant
"Gearhead Vault"
"The Price of Power"
"Life in Prison" (#1)
(Authority prison)
"A New Toy" (#9)
(Gearhead vault)
6 Jackals Jackal canyon "Ark Equipment"

GalleryEdit

Pages on RAGE Wiki

Add a Page
599pages on
this wiki
Advertisement | Your ad here

Latest Photos

Add a Photo
1,966photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki